All of the following works are produced by Carlos A. Perez. Works include real-time world building using Unreal Engine, 3D asset creation using Blender, visual effects and shot compositing using Nuke.
Boar's Head - World Building Cinematic
This project is part of my mentorship as CGS with mentor William Faucher. I took a short story written by my wife and used it as inspiration in building a world where the story would take place.
Look forward to evolving it more with metahumans living within it. Project is built entirely in Unreal Engine using quixel bridge assets and my own.